- #Fallout new vegas not enough memory driver#
- #Fallout new vegas not enough memory mods#
- #Fallout new vegas not enough memory windows#
Like all the Fallout titles, players can explore a post-apocalyptic landscape ridden with creatures molded by radiation. Though Fallout: New Vegas is one of the older Fallout titles, it is still beloved by Fallout fans. A few swipes can easily tear apart a player apart, and the sheer size of the creature is frightening enough on its own. The Deathclaw is a well-known apex predator in the Fallout titles, its name appropriate for its massive claws. I can say without reservation, trying to programatically organize all this is daunting at best, but it's getting there.In a meme shared on Twitter, fans of Fallout: New Vegas can get a kick out of watching Tony from The Sopranos running away from a Deathclaw.
#Fallout new vegas not enough memory windows#
I have so much going on here programming wise, I tossed some of those settings in hap-hazard fashion (overlapping functions) without really giving it much thought- trying to eliminate every possible game 'fail' (crash) as quickly as possible, so I can isolate where the biggest problems lay modding wise without adding too many more unknowns into the mix (new windows updates and plugins versions are bad enough at times- retesting for a base line). I was thinking that also I noticed in the 3.2.2 release he has that disabled by default.
When EnableUnsafeMemoryHacks is enabled, ENB will automtically disable ReduceSystemMemoryUsage.
#Fallout new vegas not enough memory mods#
If you have a card with a large amount of memory (e.g, 8GB), it's pretty much impossible for you to reach the limits of your VRAM, so you can just keep EnableUnsafeMemoryHacks=true and have the best of both worlds.ĮNB for best performance (no texture replacers, 2GB VRAM): ĮNB for game with texture mods & small GPU VRAM (size of all loaded resources > GPU VRAM size, ): Īwesome! Thanks! I'm wanting to do some test runs here in a bit with just EnableUnsafeMemoryHacks=true, without using the ReduceSystemMemoryUsage=true and see if that helps increase frame rates a bit- since there should be less paging data in and out of the card (should all be resident) from the various host processes. This is done by ENB launching multiple ENBHost.exe processes, that are then filled with the game's models and textures. We lose the benefit of reduced stuttering brought by EnableUnsafeMemoryHacks, but gain the benefit of the game no longer crashing or corrupting when the VRAM is not able to hold all of the game's models, textures, shaders, render targets, and frame buffers. If you have texture mods installed, with the amount of memory being used exceeding your GPU's VRAM, Set EnableUnsafeMemoryHacks=false, ReduceSystemMemoryUsage=true, AutodetectVideoMemorySize=true. Stuttering is exceptionally reduced, as is memory usage in the FalloutNV.exe process. And these are brought about as the game's models and textures are no longer mirrored into RAM (as is standard with Direct3D 9).
If you want to use ENB's graphics modifications alongside the ENBoost part, set UseENBoostWithoutGraphics=false.ĮnableUnsafeMemoryHacks=true Brings two major benefits. It causes issues when the interface pops up (e.g, recieving a message from another player) where many objects become fully transparent, and has caused issues for some users when ExpandSystemMemoryX64=true. I also recommend disabling the Steam Overlay for Fallout New Vegas. This means you can have VSync enabled without the framerate juddering between 15 30 60fps. Also, when a game is in windowed mode (Windows 7 and newer), the game gets triple buffering. So have New Vegas in windowed mode, and everyone's happy. And that setting is a game changer, as it greatly reduces stuttering if not completely eliminating it, when models and textures are being loaded (e.g, travelling across cells, transitioing from interior exterior). It's also required that you have New Vegas running in windowed mode, if you don't want to crash upon alt-tabbing with EnableUnsafeMemoryHacks=true. Vanilla Skyrim used over 1GB of VRAM, but it should be less with vanilla New Vegas. In order to get the minimum VRAM required, load up your game and play for a wee while, and look at the amount of memory used under the ENB overlay's profiler section. I've set them to use my card's 2048 MB of VRAM if you have more than that, set it higher.
#Fallout new vegas not enough memory driver#
In your driver program, ensure that your New Vegas profile has Anisotropic Filtering and Anti-Aliasing Mode set to Use Application Settings. I'll keep this as no-bullshit-y as possible.